Xavier Forns's profile

REE (interactive)

Video below shows a test of the functioning of the game. Note how calibration still had to be refined, as some touches weren't detected at some corners.
Starting screen, explaining the different type of pieces:
User had to first place consumer pieces and associate them to the ´consumer' area. These pieces could be a town, a train..
Help piece with instructions, which could be placed at any time during the gameplay:
When consumer and producer pieces were correctly placed, the user was able to place tower transportation pieces. The image below shows a bad placement of a piece, in example, over a lake:
Image below shows a correctly established connection between the production and consumer areas. This represented the end of the game:
REE (interactive)
Published:

REE (interactive)

Interactive application based on a custom Reactable system, able to detect finger touches and fiducials. The project consisted on explaining very Read More

Published:

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